![]() ![]() ![]() Using :Pause() will stop the animation, while :Stop() will stop the animation and set the current frame to start. Once done, use :Destroy() to avoid memory leaks. Sprite.SpriteSizePixel = Vector2.new(50,50) The provided documentation in my post has detailed explanation of what each of these does This is normally set in the Sprite Editor. Now assign the label to the SpriteClip object, give it the sprite and image dimensions and call the :Play() method. This function can be used to set the base animation speed and type as for the sprite resource. ![]() local imglbl = Instance.new("ImageLabel") For this sprite all yellow pixels will become transparent in the game if you tick the transparent box in the sprite settings. local SpriteClip = require(script.SpriteClip)Īfter which you will have to create an ImageLabel (or any other class with an Image property) and set an uploaded sprite sheet to it. How to Import and Animate Sprites in GameMaker Studio 2.3 - Beginner TutorialSprites are the backbone of everything you see in your game. You have to require the module with require() and create a new SpriteClip object. The post has a model uploaded which contains an example of an animated image. My module basically just creates a class to make the setup and animation easier. ![]()
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